Skill Fingerprint i Every axis is a slice of Dean Oliver's Net Points, per-100 possessions. Use the Scale toggle to switch between Percentile (each skill ranked vs. the league, so every 100% is equal) and True value (real Net Pts, so a category worth twice as much is drawn twice as large). Dashed line = league average, dotted = league best.

Per-100 Net Points across 15 skills vs. the league.

How player comps are weighteddetails ▾

Every player is reduced to three vectors in percentile space (each skill / metric ranked 0 to 100 against qualified players, so unlike units line up). Each vector produces its own 0-100 distance, and the three are blended with the weights you set above (default one third each). Match % is 100 minus that blended distance. The radar and bars always show every skill equally; these weights apply only to the comp.

  1. Net Points Fingerprint — a weighted distance across the 15 Net Pts skill categories
  2. Total Net Pts Impact — equal thirds of offensive, defensive, and total Net Pts per 100 (so elite comps to elite).
  3. Position + Role — equal fifths of height, average position (~1 guard → 5 center), offensive usage, minutes per game, and assisted rate.

All Net Points values shown on this page are schedule-adjusted — they account for the difficulty of the opposing teams a player faced, so numbers are comparable across strong and weak schedules.